Music » Music Technology

Music Technology

About this course

The purpose of this course is to provide an overview to students about the music industry as it pertains to the technology it uses to create and produce music for the mass market as well as the financial aspects of the industry.


In this course, students will learn the fundamentals of music in reading and writing notation, composing original music through digital means, identification by sight and sound of various instruments, evaluate the social impact of history and cultures on music in the United States and across the world, and to explore career opportunities in the music business with an emphasis on college and university pathways.

Student Learning Outcomes
Students will be able to:
  • read and write music notation

  • create and produce original music compositions using a digital audio workstation

  • identify musical elements visually and aurally

  • identify and classify various instruments by sight and sound

  • compare and contrast differences across various musical genres and cultures

  • identify the members of a recording artist’s team and classify various aspects of their roles

  • discern the process and finances involved with licensing and syncing music with

    audiovisual representation such as film, TV, videos, and advertisements

Students will explore:
  • the songwriting and recording process

  • sound engineering and recording equipment

  • contemporary developments in music production and performances regarding tone

    production and modification

  • various career opportunities in the industry's leading companies, including live or pre-recorded teacher interviews with industry executives, accountants, producers, composers, songwriters and performing artists

Production Studio
Guest Speakers and Lecturers
Through instructor connections with the music industry, students of Poly HS music technology courses are able to personally connect and network with industry and academic leaders such as university professors, film/TV/video game music composers, singers and songwriters, music producers and sound engineers, audio technology companies, as well as those in the music business of sync and licensing, music publishing, and distribution of artist royalties.